Tuesday, November 2, 2010

Guilty Gear XX #Reload Review

Publisher: Majesco Games
Creator: Arc System Works
Genre: Fighting
Platform: Xbox, XBLA
Release date: 2004-09-14

2d side scrolling harks back to the days where we would spit out quarters into an arcade machine much as mutant would spit out acid with games like Street Fighter or Mortal Kombat. Now in a nut shell it does the job with it's button mashing action and impossible actions that mean if you face anyone who understand the game online your ass is grass. Which means you will have fun or a challenge against the uphill difficulty like Sisyphus seemingly endless for the button mashers or anyone who can't figure out what p s k or h is according to the controller. This is just the easiest level, so you can imagine the difficulty for normal can be. The heart of the fun here is mastering anything is a challenge.

Now the challenge is something that may turn you into hating or loving the game. The difficulty of the game makes it fun whither alone or over Xbox Live. Something that few fighters can do without the need of a cheap boss for a challenge. Sure they included one, but it is up to the player to take it on since it is in Arcade mode only. Each part of the game has its own challenge. Some do include some cheap boss fights, but it wouldn't be a true fighter without it. Just is one of the many mountains of challenge. Since it has both multiplayer and single player aspects that make a mark for fun. Leading to fun from getting your ass handed to you by a cheating pc characters that can do near godlike attacks that make the final boss in any other fighter game look like a pussy in comparison. Not in the fun sex filled kind of way, but it still has its own allue. Arcade mode is the best example of this.

Arcade mode is as it sounds much like the old arcade games you simply have to beat the guy twice, and keep doing that to the end. Now each level and who you face changes based on what you choice up to a point and you get a score for how long it took you and how much life you have left. Now at the end you take on I-no the guitar wielding witch who just happens to be a bitch with impossible moves. There is a way to do it, but sounds impossible just looking at what equals it.

After pressing p, k , s, and b simultaneously press down, diagonal left down, right, down, diagonal left down right and h.

Now as hard as that is just to read it, the PC can pull it off multiple times, and it is unblockable. It is a mystery just to figure out what p k s, and b when looking at the manual. Each little bit of damage done lead to sing of joys only to have it smashed by this. This joy and pain fills the other modes as well, with Survival and Mission Mode.

Survival Mode is basically how it sounds. You fight with the same character for so long and for fighting for so long you are rewarded with health. Now unlike regular fighting games where you have a just a steady growth of difficulty as you get further and further in the game you have Daredevil fights. Now in these Daredevil Matches you have the AI looking bad ass as well as the AI doing all it can, but limited to the same laws as you. The challenge goes up ten fold from whatever it was previously at. It is kick ass, even when you may get your ass kicked. When you are kicking ass instead for each smash into the other person you get to go up in level and the difficulty instead of in points. Which is all for the sake of getting health back to fight the rest of survival.

Mission Mode is much like what it says you complete the mission with whatever limitations it has, with each complete mission you get free artwork. Sounds kind of cheap at times, but like with survival you do well enough you get a bad ass character. The kind that can take names very well. The deal is with this type of game mode to beat it you have to learn the in an outs of what your character can do. Often it takes just one certain move to pull beat it. Ironically enough, this is there way of teaching how to do moves.

For those that may think well that is nice, but that isn't enough well there is more to come just in the single player mode in Medal of Millionaire. Which turns fighting aspect into a who can get the highest score online as well as the story aspect which is rather interesting. The story mode does take on the same old same old aspect of moving a story along threw wining in a match. Sometimes you will have a generic storyline and other times will be tearing your hair out unable to beat this one guy just because you want to know what happens. It is at time ungodly difficult and sometimes easier then eating pie. Each little story has its own joys to be have. The real fun coming from beating the difficulty.

The difficulty of the game itself has been one thing that at times makes the online experience sad at times. This is sad because most are just button mashing and compared to beating the AI it's facing an ant after you took off Robotic Godzilla with Mothra Wings. In most fights you get a good experience, not the best in the world but solid gameplay with a hick up once in awhile. Though you will once in awhile face a guy who has mastered everything and make it impossible to land a hit. The mix of who the wheel lands on for who you are playing is a bit unbalance, but it leads to a lot of fun even when ass is grass.

Conclusion
For a 2d fighting experience it beats the shit out of more graphic games like Dead or Alive because it focuses on having a great fighting game instead of pretty graphics. The insane amount of challenge to just master the control of a single character is a rewording experience on it�s own. For each victory is rewarded in it�s own way from either having the accomplishment beating someone or just artwork unlocked to view.

Pros

* Always a challenge
* Single Player Gameplay for a Fighting Game that is good
* Online action that is ALWAYS fun

Cons

* God like AI
* Near impossible movies
* The anime deal is an ad for the game not for an anime based on the game.

Gameplay 20/25
Fun 25/25
Sound 22/25
Graphics 15/25
Total 82/100

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